![]() These heroes have little to no benefits when playing them. Incredibly strong sieging and pushing power.Excellent long range, sustained damage.Can remove debuffs and can safely overextend with Recall.Excellent mobility allowing her to dive, escape and avoid skillshots.Outstanding Siege Damage and waveclear.Excels at fixed Objectives (like Battlefield of Eternity).Very high single-target and area of effect sustained and burst Physical Damage.Adrenaline Rush makes him quite durable compared to other Assassins.Excellent PvE damage output and waveclear.Permanently tied to Cho, a Warrior, making coordination easy.Permanently immune to Stun and Silence effects.Wide and flexible vision thanks to Eye of Kilrogg.In the right situation, these heroes can perform very well. The impact of these heroes is often lower than the above. Can fill multiple roles to accommodate a multitude of team compositions and match-ups.Can be utilized as either a Basic Attack sustained damage dealer or Basic Ability burst “mage”.Regeneration adds self-sustain in lane and between teamfights.Extremely high sustained damage, especially against Tanks.Has great zoning potential, being good in small choke points.Able to stun most Structures, Minions, and Mercenaries.Zombie Wall provides a unique form of crowd control.All Abilities apply a strong Slowing effect on hit.Incredible sustain by means of Life Tap and Drain Life.Durable against damage as long as she can keep moving. ![]() ![]() ![]() Good waveclear with Fend if Minions are Blind.Can poke from long range with Lightning Fury.Outstanding sieging and waveclearing capabilities. ![]()
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